![]() ![]() “For some shots, we dramatically improved realism by applying 2D animation onto the plate. “Because they didn’t move, they sometimes looked like stillborn babies,” Gaddie says. The prosthetic babies looked incredibly real. We also added fat simulations on the wounds because the movement of the fat layer was a crucial element in our reference and was absent in the plates. When the belies were sliced open we created blood sims and used geometry nodes in Blender to simulate opening flesh and skin. This included the blood and yellow iodine around the cuts. We then added surgical elements for all the C-section footage. We added photographic elements from actual pregnant bellies to the prosthetic bellies that included all the skin detail, stretch marks and bruising that made the final shots feel so real. We ended up re-texturing every prosthetic to more closely match the visual reference we collected. Skin, fat and muscle move differently to silicon, especially when cut. We started by fixing all these issues and making the prosthetics move naturally. For example, a prosthetic vagina designed for birthing a baby still had a huge rigid opening after the baby was delivered. ![]() “The main problem with the prosthetics was that they looked great in still moments, but didn’t hold up in motion and couldn’t work for entire shots. “The births were all filmed with very elaborate prosthetics that got very close to realism most of the time,” Gaddie details. The birthing sequences presented a great case for the perfect marriage of in-camera SFX with visual effects. We then stabilized them and made some new volcanoes by bashing some clips together just to have everything ready.” It was quite remarkable how much detail we could get out of SD footage and even old tapes. The quality in some would not work on a Netflix show, so we were lucky that we had Topaz Video AI to upscale the clips. Most of the volcano clips that we got were quite old, noisy and handheld. We needed to have volcanoes, ash plumes, lightning and a bunch of cloud layers ready to go. We used our prep time to sort our asset library. We then finished all the simple ones quickly so we could plan our time for the hard ones and meet our deadlines. With this project, we decided that we needed to have a really simple and fast pipeline, so we started to organize the shots into easy and hard tasks. “Before, we all worked together on LazyTown, and there we often needed to deliver over 200 greenscreen shots per day, so we used that experience in Katla. It brings a battlefield for tankers with thick vegetation, narrow paths and coastal villages which were popularized in Vietnam War films. Pilots can now dogfight over the skies of ‘Afghanistan’, depicting a modern-day version of the mountainous state featuring big cities among vast mountain ranges, while captains will be able to go to battle around the ‘Tierra del Fuego’ archipelago at the border of the Atlantic and Pacific oceans.“We were the vendor studio for the project, and even though we were only three artists we were really effective,” Arinbjarnarson notes. New locations also arrive in War Thunder, such as Vietnam. For the other nations, the new vehicles include the long-awaited T-72A main battle tank for the Soviet Union, the ATGM-equipped infantry fighting vehicles M3 Bradley and Type 89 for United States and Japan respectively, as well as the Israeli Sho’t Kal Dalet, a modified Centurion tank available for Great Britain. This includes the Breda 501, the B1 Centauro, which are both excellent examples of Italy’s engineering capabilities. The anti-aircraft tank OTOMATIC is also sure to please Italian tankers on higher ranks, as its fast and powerful 76mm cannon with both sabot and proximity-fuse shells can punish enemy tanks and aircraft equally efficiently. Combat at supersonic speed will be subject to War Thunder’s realistic physics model, allowing players to observe the cone-shaped vapor cloud and those on the ground to hear the characteristic “sonic boom”.Īlmost thirty Italian vehicles also arrive in this update, from the 1930s to the end of the Cold War, are also available now. The first modern jet fighters to join War Thunder will be the American F-100D Super Sabre, the British Gloster Javelin Mk 9 and the Soviet MiG-19PT. The game’s previous five ranks of aircraft have been extended by the new top Rank VI, which will house several new near- and supersonic aircraft armed with guided air-to-air missiles. ![]() Get ready for an all-new experience in War Thunder – as of Update 1.85, Supersonic Jets will appear in the game! In addition, Italian ground forces, guided air-to-air missiles, and much more are hitting War Thunder’s shores. With Update 1.85, Aviation in War Thunder has seen the dawn of a new era of air combat. ![]()
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